![]() This is very noticeable when a sim performs an action that should be physically impossible while wearing such a thing. And the Sims games have always done skirts badly, because they aren't so much an actual skirt as they are a flexible leg-wraparound-tube. Just accept that a something can exist in the code, yet not exist. If this makes no sense to you, it's a coding thing. It's unclear why the item even exists, and seems to reflect some sort of change in design mid-development: There is a full set of the code addressing the nonexistent bladder motive, so using it actually does satisfy the bladder motive.except there isn't an actual bladder motive. Pissing on the pot is a crap animation with the pot clipping through the skirt.And they don't have bladders, anyway. Post by: Rockermonkey on 2011 March 23, 12:27:41Ī bunch of the royal household have been walking round in a green stink since the first day of play, despite the fact that the sims don't have hygiene bars. (I had the neighbour put to death and my popularity plummeted). Like a petition where the petitioner could have their neighbour put to death for feeding stray dogs, or they could move the whole house away. (No, not that one!) The sims used to have a fairly light touch with humour, now the choices in a petition are likely to be really stupid. Oh and the petitions the royal takes while on the throne. Pissing on the pot is a crap animation with the pot clipping through the skirt. I think there is a female cook.Ī bunch of the royal household have been walking round in a green stink since the first day of play, despite the fact that the sims don't have hygiene bars. Which is true to the time period I guess, but not very enticing to a more balanced player. I also note that by far the vast majority of artwork at the beginning depicts male heroes. I have noticed some echoing audio, but nothing else of note. I haven't installed the patch because I'm not sure if the cracked exe will work with the patch. I can see maybe trying out several more of those 'heroes' and then giving it up as a lost cause. It reminds me more of one of those Reflexive games than a modern sims game. Two of this, three of that, now go here, now do that. It's the game they were trying to make when they introduced all the bloody questing in TS3. It seems really limited as a game, even more so than the Sims Stories set.
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